/home/techb158/workloadmatch.com/workloadmatch.com/bower_components/jquery-ui/ui
NameSizeModeActions
i18n/-0755rm
minified/-0755rm
.jshintrc3360644editdlrm
accordion.js150210644editdlrm
autocomplete.js163860644editdlrm
button.js113270644editdlrm
core.js76620644editdlrm
datepicker.js779730644editdlrm
dialog.js218050644editdlrm
draggable.js349940644editdlrm
droppable.js116560644editdlrm
effect-blind.js21010644editdlrm
effect-bounce.js29660644editdlrm
effect-clip.js16450644editdlrm
effect-drop.js16510644editdlrm
effect-explode.js25810644editdlrm
effect-fade.js7330644editdlrm
effect-fold.js18750644editdlrm
effect-highlight.js11790644editdlrm
effect-puff.js12360644editdlrm
effect-pulsate.js15510644editdlrm
effect-scale.js20030644editdlrm
effect-shake.js21290644editdlrm
effect-size.js62360644editdlrm
effect-slide.js16490644editdlrm
effect-transfer.js14100644editdlrm
effect.js322830644editdlrm
menu.js169800644editdlrm
mouse.js53430644editdlrm
position.js160920644editdlrm
progressbar.js36660644editdlrm
resizable.js285840644editdlrm
selectable.js71360644editdlrm
selectmenu.js137640644editdlrm
slider.js192050644editdlrm
sortable.js433800644editdlrm
spinner.js129090644editdlrm
tabs.js231280644editdlrm
tooltip.js130450644editdlrm
widget.js158140644editdlrm
Edit: /home/techb158/workloadmatch.com/workloadmatch.com/bower_components/jquery-ui/ui/effect-shake.js (2129B)
/*! * jQuery UI Effects Shake 1.11.4 * http://jqueryui.com * * Copyright jQuery Foundation and other contributors * Released under the MIT license. * http://jquery.org/license * * http://api.jqueryui.com/shake-effect/ */ (function( factory ) { if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define([ "jquery", "./effect" ], factory ); } else { // Browser globals factory( jQuery ); } }(function( $ ) { return $.effects.effect.shake = function( o, done ) { var el = $( this ), props = [ "position", "top", "bottom", "left", "right", "height", "width" ], mode = $.effects.setMode( el, o.mode || "effect" ), direction = o.direction || "left", distance = o.distance || 20, times = o.times || 3, anims = times * 2 + 1, speed = Math.round( o.duration / anims ), ref = (direction === "up" || direction === "down") ? "top" : "left", positiveMotion = (direction === "up" || direction === "left"), animation = {}, animation1 = {}, animation2 = {}, i, // we will need to re-assemble the queue to stack our animations in place queue = el.queue(), queuelen = queue.length; $.effects.save( el, props ); el.show(); $.effects.createWrapper( el ); // Animation animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance; animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2; animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2; // Animate el.animate( animation, speed, o.easing ); // Shakes for ( i = 1; i < times; i++ ) { el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing ); } el .animate( animation1, speed, o.easing ) .animate( animation, speed / 2, o.easing ) .queue(function() { if ( mode === "hide" ) { el.hide(); } $.effects.restore( el, props ); $.effects.removeWrapper( el ); done(); }); // inject all the animations we just queued to be first in line (after "inprogress") if ( queuelen > 1) { queue.splice.apply( queue, [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); } el.dequeue(); }; }));